cs1.6 fps优化脚本

kuaidi.ping-jia.net  作者:佚名   更新日期:2024-07-04
CS1.6fps值优化 会的进

cl_showfps 1
-> 首先,你先将fps显示出来,若不想秀出来就改为0吧

fps_max 100
-> 让你的FPS理论最大数值为99

但这只是理论参数,还想要稳定在99的话,我们必须还要做以下的动作.

gl_lightholes 0
-> 让游戏可以藉用光动效果,将他设定成0

cl_bob 0
cl_bobcycle 1
cl_bobup 0
-> 这些bob系列参数是关於玩家在移动中手摆动的动作,将他调成上述这样,让你在游戏中手臂永远的静止.

gl_cull 1
->使看不到的影像部分将不计算,我们将他设定成1

gl_playermip
-> 设定玩家贴图模型的效果(0="最好,1=一般,2=最差效果)

cl_himodels 0
-> 这是使用高画质的模型,将他调成0

gl_max_size 128
-> 设定贴图材质的最大解析度,建议设定128或是更小.

gl_wateramp 0
-> 设定水面效果,改成0水面永远保持平静.

mp_decals 0
-> 控制水花四溅,和墙的弹孔效果,0将可以提升FPS

r_dynamic 0
-> 动态光影,一定将它关闭.

violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
-> 这些violence的指令都是表现游戏理的一些暴力效果,都将他调成0

cl_dynamiccrosshair 0
-> 动态准心,也将他调到0,就像1.3版的准心

cl_weather 0
-> 气候效果,将它关闭,例如在AZTEC就不会下雨,提高FPS

CS1.6 3266本版提取正版steam 版本稳定 至于机子上优化FPS 主要针对于显卡优化 不瞒你说我以前用国内战队天禄的显卡设置哇塞! 爽的一B 啊 爽了一天 不过到第二天显卡出问题了搞的电脑也出问题了。。。- -、 原来是我的显卡太垃圾了更不上职业选手的电脑配备才导致如此的,所以自己才摸索出针对自己的显卡设置。

最常见的config修改,你可以利用它们调整一些数值,它们对您进行游戏,都将有一定的帮助。
cl_himodels 禁用高画质模型,从而提高FPS,默认为0。
cl_highmodel “0”
cl_bob 这些bob系列参数用来描绘玩家移动时手臂的动作,把这些参数设置为以下的值,那么在游戏中玩家的手臂将始终是静止的,对提高FPS有小小帮助,同时会降低后坐力,对波水弹道影响巨大。
cl_bob “0” cl_bobup “0” cl_bobcycle “1”
fps_max 设定游戏的最高FPS数值,一般来说,应该与你显示器的刷新频率相同.如果你的机器非常强劲,你可以把这个值设到100(游戏默认最高值是99),否则,75就足够了
fps_max “101”
fps_moden 设定在网络联机时的最高FPS数值。如果设成0,那么这个参数会使用fps_max的数值
fps_moden “0.0”
gl_cull 激活后,只对可以看到的画面进行渲染。设成0的话将降低FPS值.
gl_cull “1”
gl_clear 如果设成1,那么将会禁用引擎对画面上各个模型连接的部分的连贯渲染,这样画面感觉上会变得断裂,但可以提高FPS值
gl_clear “1”
gl_lightholes 禁用光洞效果,提高FPS值
gl_lightholes “0”
gl_max_size 设定贴图材质的最大解析度。CS1.1版这个数值默认为512X512,为了FPS,还是改成128吧
gl_max_size “128”
gl_playermip 设定玩家模型的贴图效果 0 最好效果 (默认值); 1 一般效果; 2 最差效果
gl_playermip “2”
gl_picmip 这个参数非常重要,调整它甚至可以带来20帧的提高,它的默认值为0
gl_picmip “0”
gl_round_down 这个参数涉及贴图尺寸,默认值为3,这个值设得越高,画质越差,而FPS也就越高
gl_round_down “10”
gl_smoothmodels 禁用对玩家模型的光滑处理
gl_smoothmodels “0”
此参数用于设置透视效果。它的调节范围,从最差画质(最高FPS)到最优画质(最低FPS)依次如下:
gl_nearest_mipmap_nearest
gl_liner_mipmap_nearest
gl_nearest_mipmap_liner
gl_liner_mipmap_liner
只设置gl_nearest,删除mipmap效果可以大幅提高FPS(但会很模糊),如果设成gl_liner则可以在稍损FPS值的基础上提高画质
gl_texturemode “gl_nearest_mipmap”
gl_wateramp 用来设置水纹效果,改成0以后水面将永远保持平静
gl_wateramp “0”
gl_ztrick 扩展渲染参数,只要针对3DFX显卡及其它一些显卡,可能会导致旧显卡出现错误。一般来说,设置成1。
gl_ztrick “1”
mp_decals 用以控制血花四溅和墙上的弹孔效果,设成0。
mp_decals “0”
max_smokepuffs 用以控制烟雾表现效果,设成0
max_smokepuffs “0”
max_shells 设定同一时间内出现在屏幕上的弹壳数目,还是设成0
max_shells “0”
调整控制台弹出的速度:
scr_conspeed “8000”
r_decals 设定血花或者墙上的弹孔数目,这个值不可高过mp_decals设定值
r_decals “0”
r_drawviewmodel 设成0可提高FPS并增大视野范围(但是就看不到你的枪和手了)
r_drawviewmodel “1”
r_dynamic 动态光影,一定要关闭
r_dynamic “0”
r_mirroralpha 反射效果,也要关闭
r_mirroalpha “0”
r_mmx 在游戏中使用mmx函数,PentumII或者pentumIII的玩家可设置成1,AMD,赛扬和CYRIX只能设为0
r_mmx “0”
violence_ablood、violence_agibs、violence_hblood、violence_hgibs这些参数用以控制游戏中的各种暴力表现效果,例如血花四溅等等,关闭它们可以赚取一些FPS
violence_ablood “0” violence_agibs “0”
violence_hblood “0” violence_hgibs “0”
网络代码推测是HL的引擎在玩家的瞬间状态,基于其的动作进行一定的预测,从而提高一定的游戏速度。使用这两个参数得当可以大幅度的减少互联网游戏中的迟钝现象,就不需要依靠感觉来对对手的下一步行动进行一定的预测了。
cl_nopred设置为0即为打开预测,ex_extrapmax即为设置预测的最大时间,该值设置为适中比较合适。
cl_nopred “1”
ex_extrapmax “1.2”

这些都是原先自己玩CS的一些小技巧,希望对楼主有帮助。
手麻了,拿分真艰难啊,约会周公去了。

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "," "buyammo1"
bind "-" "bot_kill"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "bot_add"
bind "\" "timeleft"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "l" "+power3"
bind "m" "chooseteam"
bind "n" "ShowOptionMenu"
bind "o" "buyequip"
bind "p" "say menu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+duck"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ShowOptionMenu"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "sv_restart 1"
bind "F2" "zp_skill_2"
bind "F3" "sxe_screenoff"
bind "F4" "zp_skill_4"
bind "F5" "zp_skill_5"
bind "F6" "aug;sg552;primammo;vesthelm;vest;hegren;flash;flash;defuser;secammo;"
bind "F7" "awp;vesthelm;vest;usp;secammo;hegren;flash;flash;defuser;"
bind "F8" "awp;vesthelm;vest;deagle;secammo;hegren;flash;flash;defuser;"
bind "F9" "vestheml;vest;hegren;flash;flash;sgren;defuser;"
bind "F12" "snapshot"
bind "INS" "bot_quota 31"
bind "DEL" "bot_kick"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "ak47;m4a1;primammo;"
bind "KP_UPARROW" "m249;"
bind "KP_PGUP" "awp;primammo;"
bind "KP_LEFTARROW" "famas;galil;primammo;"
bind "KP_5" "aug;sg552;"
bind "KP_RIGHTARROW" "awp;"
bind "KP_END" "usp;secammo;"
bind "KP_DOWNARROW" "deagle;secammo;"
bind "KP_PGDN" "mp5;primammo;"
bind "KP_ENTER" "hegren"
bind "KP_INS" "vesthelm"
bind "KP_DEL" "defuser"
bind "KP_MINUS" "sgren"
bind "KP_PLUS" "flash"
bind "CAPSLOCK" "+showscores"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+use"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "weapon_knife"
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "invprev"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "250 250 50"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Yellow"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300.000000"
name "f1oRa_______`~"
net_graph "1"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.4"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "1.390000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
setinfo "lang" "cn"
+mlook
exec userconfig.cfg

这是我的config 你看看能行么

具体要优化什么?